State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · April 2021

Q1 2021 Sandbox Games Performance on iOS in Australia - Sensor Tower Insights

Explore the latest trends in sandbox gaming with a focus on the top 5 iOS applications in Australia for Q1 2021. Sensor Tower provides a detailed look at downloads, revenue, and active users in this dynamic gaming category.

Q1 2021 Sandbox Games Performance on iOS in Australia - Sensor Tower Insights

Sandbox Gaming on iOS in Australia: A Q1 2021 Snapshot

The first quarter of 2021 has shown varying trends for the top sandbox games on the iOS platform in Australia. Presented by Sensor Tower, this analysis reveals the performance of these games in terms of downloads, revenue, and weekly active users.

Roblox, developed by Roblox Corporation, displayed a consistent revenue trend with figures hovering around the $400K mark, peaking at $516K in early January before settling at $417K towards the end of March. Downloads showed a slight decline from 27K at the year's start to 19K in late March, while weekly active users rose from 473K to approximately 560K, indicating a strong and engaged user base.

Minecraft by Mojang saw its revenue fluctuate, starting at $126K and dipping to $69K in late March, before a notable increase to $97K. Downloads remained relatively stable, with a slight decrease from 1K to 780. Active users experienced a modest growth, starting at 175K and reaching 181K by the quarter's end.

The Sims™ FreePlay, from Electronic Arts, had a revenue starting at $30K and ending at $15K, with a noticeable dip and recovery in mid-March. The game's downloads saw peaks and troughs, with a high of 3.8K in late February and a low of 1.7K in early March. Weekly active users showed a decline from 10K to around 9K.

IMVU: 3D Avatar Creator & Chat by IMVU, Inc. started the quarter with $11K in revenue, which after some fluctuations, rose to $11K by the end of March. The game's downloads experienced an uptick from 2.1K to 2.3K. Active user numbers remained fairly steady, starting at 9.4K and ending at 10.2K.

Lastly, TSM Game by Electronic Arts kicked off with $12K in revenue and ended slightly lower at $5.5K. Downloads began at 5.4K and saw a gradual increase to 3.1K, while active users saw a slight decline from 9.2K to 6K.

For more insights on app performance and trends, Sensor Tower's comprehensive data and analytics are the go-to resources for understanding the mobile app ecosystem.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2021